Hardcore Programming for Mechanical Engineers

Hardcore Programming for Mechanical Engineers

Build Engineering Applications from Scratch
by Angel Sola Orbaiceta
June 2021, 600 pp.
ISBN-13: 
9781718500785

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Download Chapter 4: POINTS AND VECTORS


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What if you could solve challenging engineering problems with Python programming? With this book’s hardcore approach, you’ll learn how to code solutions from scratch using linear algebra, geometry, and physics to write custom libraries, draw primitives, and build applications.

Ángel Sola Orbaiceta covers core programming techniques for mechanical engineers, with a focus on crafting high-quality code and leveraging automated unit testing for error-free implementations. You’ll develop a geometry toolbox, filling it with lines and shapes to diagram engineering problems; create vector graphics and animations for mechanical simulations; and code algorithms to perform complex calculations. As a capstone you’ll combine these lessons to build a complete structural analysis application to solve a 2D truss problem that you might encounter in the field.

Learn how to:

  • Use regular expressions to elegantly parse file input
  • Refine your code with unit testing, encapsulation, and descriptive names
  • Draw images onscreen and create animations with Tkinter’s Canvas widget
  • Solve systems of linear equations using the Cholesky decomposition algorithm
  • Build an application that visualizes a truss structure’s stresses and strains

Stop relying on third-party software—there are no shortcuts on the path to proficiency. With Hardcore Programming for Mechanical Engineers, you’ll hone your programming skills to get correct results every time.

Author Bio 

Angel Sola Orbaiceta has been working in the software industry since 2013. He has a degree in industrial engineering with a focus in mechanics and currently works at Glovo, a thriving start-up in the heart of Barcelona. Angel is also the creator of InkStructure, an application for architecture and engineering students that solves 2D structure problems.

Table of contents 

Acknowledgments
Introduction

PART I: BASICS
Chapter 1: A Short Python Primer
Chapter 2: Two Python Paradigms
Chapter 3: The Command Line

PART II: 2D GEOMETRY
Chapter 4: Points and Vectors
Chapter 5: Lines and Segments
Chapter 6: Polygons
Chapter 7: Affine Transformations

PART III: GRAPHICS & SIMULATIONS
Chapter 8: Vector Images
Chapter 9: Building a Circle from Three Points
Chapter 10: User Interfaces
Chapter 11: Simulations
Chapter 12: Animating Affine Transformations

PART IV: SYSTEMS OF EQUATIONS

Chapter 13: Matrices and Vectors
Chapter 14: Linear Equations

PART V: TRUSS STRUCTURES

Chapter 15: Structural Models
Chapter 16: Structure Resolution
Chapter 17: Reading Input from a File
Chapter 18: Producing an SVG Image and Text File
Chapter 19: Assembling Our Application

Bibliography
Index

View the Copyright Page
View the detailed Table of Contents
View the Index

Reviews 

Devops.com mentioned and quoted book in piece on Python Programming

"For mechanical engineers working with engineering drawings and statics, there’s a lot to like."
—Lee Teschler, Design World