Introduction
Part 1: Hitchin' Up Your Python Wagon
Chapter 1: Drawing Polygons with Turtles
Chapter 2: Making Tedious Arithmetic Fun with Lists and Loops
Chapter 3: Guessing and Checking with Conditionals
Part 2: Riding into Math Territory
Chapter 4: Transforming and Storing Numbers with Algebra
Chapter 5: Transforming Shapes with Geometry
Chapter 6: Creating Oscillations with Trigonometry
Chapter 7: Complex Numbers
Chapter 8: Using Matrices for Computer Graphics and Systems of Equations
Part 3: Blazing Your Own Trail
Chapter 9: Building Objects with Classes
Chapter 10: Creating Fractals Using Recursion
Chapter 11: Cellular Automata
Chapter 12: Solving Problems Using Genetic Algorithms
Index
View the detailed Table of Contents
View the Index